I have been working with Unreal Engine since February 2018 and was certified as a Blueprint Master by Epic Games in the Blueprint Ninja Challenge.
My specialization lies in UI programming and design in UMG within Unreal Engine, as well as gameplay programming.
Since September 2024, I have been learning C++ in Unreal Engine.
From 2021 to February 2024, I worked as a freelance team member on three yet-to-be-announced games.
Since 2019, I have developed the ability to model, texture, and edit low poly models, as well as perform basic rigging and animation.